I am a recently graduated Technical Artist from the Blekinge Institute of Technology. The curriculum has given me a broad foundation in game development as I have gathered experience in 3d modeling, programming, shaders, and scripts and tools. I enjoy modeling and texturing and use Maya and Substance 3D Painter primarily. I have some experience in Substance 3D Designer and ZBrush as well. I also have programming knowledge and have worked in an in-house game engine for some projects during the TA courses. My most used programming language is C++, but I have knowledge in Python, Mel, and Java too. I have experience working in an in-house engine, where my responsibilities were creating a Gerstner wave shader, working on the combat system, creating 3D models for building the world, and helping where I could.