This video shows the final product of a group project of 7 students in the course "Senior Game Project" at Blekinge Institute of Technology. ARCUS was made in an in-house game engine with DirectX and written in C++ over 20 weeks during the fall of 2021. The video shows a trailer and a majority of the technologies included in the game. Personally, I was involved in gameplay programming, shadow mapping, character creation with animations, the hlsl water shader, integration of shaders in the world editor tool and game state, story and quests,