This piece is a university assignment in the Technical Artist in games program. The right model is a high polygonal model created and polypainted in Zbrush. It was then imported to Maya with over 440 thousand polygons and retopologized to around 2500 polygons. The video shows another part of the assignment where we created 4 animations with the low polygonal model to then use Unreal Engine's State Machine to blend the animations.
The models embedded from sketchfab.
The video shows the retopologized model with 4 blended animations, with the help of Unreal Engine 4s' State Machine.