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Retopologized shaman

This piece is a university assignment in the Technical Artist in games program. The right model is a high polygonal model created and polypainted in Zbrush. It was then imported to Maya with over 440 thousand polygons and retopologized to around 2500 polygons. The video shows another part of the assignment where we created 4 animations with the low polygonal model to then use Unreal Engine's State Machine to blend the animations.

The two models with props side by side, with normal map and color applied to the retopologized model.

The two models with props side by side, with normal map and color applied to the retopologized model.

A closer look at the difference in polygons of the models.

A closer look at the difference in polygons of the models.

The two models side by side without any added textures.

The two models side by side without any added textures.

Zoom-in on the high poly model

Zoom-in on the high poly model

The two models side by side without any props, the left model have a texture and normal map applied.

The two models side by side without any props, the left model have a texture and normal map applied.

The models embedded from sketchfab.

The video shows the retopologized model with 4 blended animations, with the help of Unreal Engine 4s' State Machine.